declare at the top of the class static GreenfootSound electricity new GreenfootSound ('Electricity2.wav') //then, instead of aySound (. You can declare a class field to hold a GreenfootSound object so it is in memory when you need it. Note: If the earpiece works once the software is disabled, reinstall the software and restart the computer. Alternatively, open the 7.1 Surround Sound app and click on the 'Turn ON' or 'Turn OFF' button. Is playing: falseĪt (GreenfootUtil.java:532)Īt (SoundFactory. It may be that it takes a moment for the sound file to load. Click on the 7.1 Surround Sound icon in the system tray and click the slider to turn it on or off. Kirito101, please show how you are trying to use those method, including what you are. It just tells me meathod start () stop () ect. Is playing: falseĪt (SoundExceptionHandler.java:66)Īt (SoundFactory.java:115)Īt (SoundFactory.java:130)Īt (Greenfoot.java:163)Īt Asteroids.check_hit(Asteroids.java:48)Īt (Simulation.java:507)Īt (Simulation.java:470)Īt (Simulation.java:204)Īt (Simulation.java:194)Ĭaused by: java.io.FileNotFoundException: Could not find file: file: break.mp3. If you have got a reference of the soud you just have to write: SoundName.stop () or if you just want is to take a break you write: SoundName.pause () how do you get greenfootSound. : Could not open sound file: file: break.mp3. which can be shortened to this: ( (MyWorld)getWorld ()).music.stop () This presumes you named the GreenfootSound object in MyWorld as music : public GreenfootSound music new GreenfootSound ('Music. GetWorld().addObject(new Asteroids(size/2, Greenfoot.getRandomNumber(3) + 1, Greenfoot.getRandomNumber(45) + 45, Greenfoot.getRandomNumber(360)), getX(), getY()) MP3 files, which most students are more familiar with, are intended for music with the primary goal creating small, manageable files. Greenfoot provides a GreenfootSound class to help easily manage audio. Im not quite sure, but I was also getting a similar error, depending on where you converted your wave file, it might be Nyancat.WAV and not Nyancat.wav. The scenario comes with a sound ready for you to use, named ' eating.wav '. Before this code can work, a file called shot.wav must be saved. You could try uploading the scenario to and let someone take a look at the whole thing. If(split.isPlaying()) aySound("" + split) Playing and recording sounds We can add some sound to our scenario. Public Asteroids(int size, int move, int direction, int rotation) 9 Your sound probably has a silent spot at the beginning, end, or both. GreenfootSound split = new GreenfootSound("break.mp3") 9 I have a looped background sound in my game but when it finishes a loop there is a second where there is no sound how may I stop this if I can.
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